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3 Game Reviews w/ Response

All 12 Reviews

pretty fun, not bad

This is a pretty fun little game and certainly not a bad time killer. I've looked at the site for this and most of the stuff I'd suggest adding are in the app.

However, one thing that is a problem for this (and may be for that) is the fact that the bombs appear in pretty easy to predict patterns. It was simple to figure out the pattern the bombs appeared in and then know exactly where to go until I reached a new speed for a new pattern (at least I assume that's the benchmark for a new pattern). If the patterns were to cycle randomly (and maybe only partially complete one and end with a new pattern) then that would add to the toughness.

Again, don't know how the app one works though (my phone is a crappy old one :x). Otherwise, not a bad game.

Buzzwerd responds:

Actually yeah, we do address that in the app version. The repeating patterns are much longer, and more randomized. Thanks though, glad you enjoyed it.

Another Great Game

Again, a very great game considering you used Flash for it. Everything that was good with it's predecessor is good with this as well.

Now for input (you said you were fine with walls of text last time so here we go!).

Improvements: It's quite a bit more difficult. I actually had to use a few medkits to keep from dying. The speed upgrade on one zombie and the spread upgrade on one of the ranged ones was helpful. The increase in the size of the hordes that attacked also helped with that. Thanks for upping the difficulty with those.

Definitely helpful improvements, but there are still a few issues that could be addressed to make it perfect. The melee zombies still have a collision issue when attacking. They can hit once, but then will stay on top of you and do no more damage if you move, even if they are faster than you. Maybe if you have the small super fast ones deal constant hits of one damage when they reach you and the slower harder hitting ones play the attack animation if they get close and hit you once they start it, unless they are killed.

Items are still all over the place. After the first level I had a full arsenal ready as I started the outside part of the next level. You should definitely cut down on the amount of items.

And I just noticed, you get a ton of experience pretty easily. I think I had about 30 points at the end of the first level (a lot from item pick ups). This allowed me decent agility, good precision upgrade, and a bit of stamina which made the rest of the game much easier. I kinda like the fact that I can get enough experience to actually use it to choose a decent build, but at the same time it makes it a little easy. This one I'm on the fence about changing or even how to fix it if you wanted to. Maybe make the upgrades do less of an increase.

Anyway, again, a great game. Definitely good atmosphere and zombies coming out of nowhere is always fun. It improved a decent amount in difficulty at first, but went back to being easy and still could use a little bit to make it a challenge. As with last time, I'll be eagerly awaiting the next installment.

Xplored responds:

Thanks for the long and detailed feedback. It's always welcome and useful.
Regarding the XP, just note: we give 25 XP at the beginning of the Act2 (maybe you didn't noticed them as soon as you started the game, so you believed you got 30 XP from few items collected, while you got just 5 directly from them): the reason for these 25 free starting XP is that Players using their GamerSafe character's stats, from Act 1 savegame, have increased stats by even more than 25 XP collected in Act1. We didn't want to give GamerSafe players a so important exclusive benefit, so we counterbalanced it giving 25 free XP to all not-GS players starting the game without a GS savegame from Act 1.
I hope my "Itanglish" language allow you to understand the point :D

Terrific Game

You guys have always made great zombie games, and this is one of the finest you've made so far. The graphics and music were both very good. The items were great, especially the flare which was a wonderful idea with how much darkness there is. I love the fact that there are so many shadows around to make it easier for a zombie to pop up on you. And of course a great surprise was the helicopter shooting scenes.

The voice acting was very good, and the story itself was decent. It'd be cool to see a little more than just a couple conversations though.

Now, despite all the greatness in this game, there are a few issues that make it a little lackluster or buggy.
The first and foremost problem is that it's easy... very very easy. Most zombies can't even reach me before dying, and the ranged attackers are relatively easy to dodge. Towards the end I had full precision and was just downing them in one-two shots with my pistol. Also, if you move literally as they try to attack, their hit will miss, so the melee zombies never hit me once. As a suggestion, perhaps some zombies that can jump around so they're harder to shoot, or faster projectiles from ranged zombies.

And as for the ranged zombies specifically, they would sometimes try to attack through walls, letting me know they're there cause I can see the splash. And it didn't happen every time, but sometimes while against a wall that they hit it would hit me with the splash from the attack.

Next, the amount of items/ammo. The items are littered EVERYWHERE. I never ran out of grenades, flares, or medkits. It's nice to have them, but it goes back to the being too easy thing. And I can understand infinite ammo on the handgun, but again, it makes it too easy. Add ammo to the handgun and a melee attack so you have to be more careful where you aim and it would help immensely.

And finally, it's repetitive. It's basically the same level played over 3 times. I understand the problems with trying to create a bit of diversity in a game like this, but it would help. Maybe have a few levels where you have to do more than just clear out the building and find the survivor. Maybe have one level where the building gets swarmed as you find the survivor and you have to hold your ground with them. Or, do what I was really hoping for, and add a boss battle or two in there.

Well, that's my two cents on it, this is a great game and is really fun, but it's extremely easy and it a little repetitive. Still, I enjoyed playing it and I look forward to the next installment. Good job on this one and sorry for the walls of text @.@

Xplored responds:

Walls of text are always welcome. It the place where we learn how to do better and better :D
Thanks for all the inputs... and for the 9!

I'll submit stuff when it doesn't suck, till then I'm inactive :P

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